
I think, second part of this series works the same, because Remastered versions were released in one day. You can’t play with controller with this issue. No matter, using a cable or wireless connection.
But game works wierd with my Dualshock - I can’t explain this, just look at video. At native resolution with medium graphic settings you can get around 40–60 fps.
Bioshock Remastered - Really good performance.Also adjust scale of UI for comfortable play. Starbound - Works perfect at native resolution.Well, It’s look like from previous century, so adjust scale for your screen. Rise to Ruins - Game works nice, but it has a problem with an interface.
Without it game image will kill your eyes. Game looks old when you’re looking into details Really good performance but it has this critical resolution issue. I don’t worry about graphics settings, I just want to play at native Mac resolution. Even on Ultra settings it shows in average 30 fps at 1440x900. This is why you have this low maximum resolution. I think, this is because games can’t understand specifications of the system, like what GPU or display your system has.
Civilization VI - It has same problem as Inside. Game thinks, that native resolution is 1440x900. You have stable 60fps, but you can’t set appropriate resolution. If you decrease resolution, it won’t help. In average on minimum graphic quality both in simple and busy scenes framerate is around 15–20 at all time. FrostPunk - Developers recently added MacOS support, but requirements don’t include information about M1-machines. You need stable framerate at all time in this competitive games.ĬS:GO gives you awful experience of competitive gaming on M1-chip But first few minutes of every new match game has annoying micro freezes. You only can play using resolution 1280x800 in window mode and on very low settings you can have stable 60fps. First of all, you need to set specific properties for game startup, because you couldn’t go further the first cinematic video. Game uses really old OpenGL architecture and it doesn’t optimised for Apple Silicon. CS:GO - It was a big surprise that CS:GO works not well. And you can’t increase it up to 60 fps, game doesn’t allow you to do this. Cities: Skyline - At native resolution and on low graphics settings you can get stable 30fps. 1 hour of playing can kill around 50% of your battery, so play it when you plugged in. Main problem with this game is high battery consumption. It shows 20 to 30 fps and this is OK for this game. Crusader Kings 3 - You can play it at native resolution on low settings very well. This isn’t critical for this type of games, when you pay almost all of your attention at text. Disco Elysium - At medium quality and native’s Mac resolution game works between 30 and 60 fps at all time. Even with this graphic quality game works bad